Wednesday, 18 June 2014
Evaluation
Evaluation
To begin with we all chose different companies or animators
to do our research on. I had chosen to do my research on two well-known
animators Ray Harryhausen and Willis Obrien. Ray Harryhausen famous for his
form of animation as ‘Dynamation’ and creating the armature for film ‘Mighty
Joe Young’. He was working under Willis Obrien’s tutelage. Willis Obrien’s is
most famous for his film King Kong which was later re-crated using CGI. Doing
some research would allow us to get a better idea of how stop-motion animation
works and would allow us to get an idea possibly for our work. Different
techniques would also help us think in different ways for our animations. For
the research I studied these animators and I also watched videos which I later
uploaded to my blog.
As a class we created armatures and were shown step-by-step
on how to create them properly by our teacher. He showed us an example of his
work from when he did it in university and we all thought it came out well. But
the majority of the class had different ideas on how they thought they wanted
their animation to turn out, only one or two students decided to carry on
working with the armature and to the benefit of these students they got help
from the teacher. I decided not to carry on with this because I thought it
would’ve been time consuming and not what I really wanted to do with the
animation.
For my planning I began by uploading videos of what inspired
me and I also wrote down some ideas that I had. One of the main videos that
inspired was an animation called ‘manipulation’, this gave me an idea on how I
wanted to animate my animation. The ideas came to my head as I watched the
videos the more videos I watched the more ideas I had. I had three ideas at the
end one which was an advertisement for a holiday company of my choice. This
idea would have a man involved in many activities, activities that you would do
in a holiday. It would’ve began with a plane flying across the screen, this
plane is drawn on a plastic sheet and the plasticine man would be doing these
activities. The other idea I had was to create a fighting scene but with this
idea I realised would be difficult to create so that was abandoned quickly. My
final idea was to have the plasticine man jump out of the plane and land and
just wave to the crown. With this idea I wanted to show to the audience my
animation skills so no real storyline was behind this. I wanted to show how
smooth the movement of the animation could be. Creating the figure out of
plasticine was not as difficult as I thought it would be, didn’t take long. I
did not really have to make a background for the animation it was going to be
done flat, only thing that was 3d was the plasticine man. Creating the
plasticine man I wanted to create more than one because of the idea that I had.
I wanted to make different size figures for the zooming in and out of the
animation. By the zooming and out of the animation I mean that when the camera zooms in I want the plasticine man to be the same size but his surrounding to stay the same. Zooming in the camera and the man staying the same size with the background getting bigger is what I wanted to achieve.
Animating the work was not as difficult either because of
the space and figures I was using. Because I was working on a flat surface I
did not have much problem with things falling over I just had to focus on the
movement and make sure it was as smooth as possible. I began with the plane
drawing and had it moving across the screen with the clouds also moving to give
that illusion of the plane flying. When the plasticine man was introduced it
was simple, I simply had him appear from behind the plane and jump off of it. As
he was dropping I didn’t have much trouble moving him down and the clouds
moving as well to also give that illusion of him dropping. The only problems I
had that I would realise later on in the animation process that I made a
mistake in one of the frames by not remembering to move one of the sheets. This
was an even bigger problem if I realised towards the end because it would’ve
meant that I had to delete all the frames to go back and fix that one. Other
than that animating was not a problem, very time consuming because of how I was
focusing on the movement and how smooth it should be.
When I showed my final animation back to the class I
received good feedback that I did not think I would get. I received comments
like the soundtrack of the animation was simple but effective because it made
it clear on what was happening with the plane flying and the man falling from
the sky. Visuals were clear but the sound is what really helped with the
animation. The simplicity of the animation was praised because it was easy to
follow and did not have a whole lot going on. It was as long as it was because
it was supposed to be a mini advertisement for a production or a holiday
website but due to it being changed it didn’t happen. The length of it also
made it look as if it was an ident, this made me think of where it could be
shown for the placement of the animation. I was also told there was an interesting
use of 2d and 3d animation and how it worked well together e.g. when the
plasticine man falls from the sky but lands on a 2d floor was well thought out
I was told. The pace of the animation was also commented on by the audience,
the fact that it was really fast made it that bit more interesting because it
meant that you had to pay attention to what was going on or you’ll miss it. The
bit where I cut 3-4 times where the plasticine man was falling was well
animated I was told because I was thinking about the height at which he was
falling. This was animated in cinematic way because of the way I thought about
it. The animation reminded one individual of another animation called
manipulation and this was good because that was what inspired me in the first
place to think of animating in that particular way. I also received some negative but that was my
fault when I thought about it. The most negative feedback that I received the
one that the majority of the class kept saying was the concept of the animation
and how it did not have a storyline wasn’t good. I had to explain to the class
that this was something I thought about I also was told that the text at the
end where it said ‘superman’ was actually part of the animation and did have
relevance to the concept of it. This was so that I could refer the animation
back to a well-known superhero. There
were some frames that seemed really fast and jolted the flow of the animation
but I believe I was the only one that noticed but it is something that I would
fix. The biggest and main problem was the lighting of the animation, there were
certain times it went from a dark white to a bright white and this made it look
unprofessional. But I chose just to have two colours, black and white for the
simplicity of the video to make it easier to follow. The other colour that was
shown in the animation was the plasticine man which was a creamy skin colour
type of colour. This was so that the audience would know that it is a human and
again it is a simple colour to animate with, if I was to choose a bright colour
the audience eyes could only be glued to that object and nothing else so I was
not looking for contrast I was simply looking for it to blend together.
The target audience for my animation I would say would be
about from 8-40. A broad audience like this because of the simplicity of the
animation and there is not a lot going for it to be aimed just a specific age
group. But the reference to the old animation called ‘manipulation’ could aim
it at an older range but overall the animation would make a broad audience
smile. The gender of the animation is both male and female the content and what
is going does not really make it one sided. Cultural experience also makes the
target audience bigger, having an understanding of the character superman would
help. Superman is a well-known superhero and the majority of people know him so
this helps with the target audience. Socials groups also has a broad audience,
from professionals to school kids.
My animation would be broadcasted on YouTube this is so that
the audience can view it whenever they want at any time and place. It could
also be screened at an animation festival, this will have a wide audience
because animators from all over can come and watch.
The animation overall I think came out as I planned. It did
not come out exactly as I planned but with a few adjustments there was a good
outcome. In the future I would focus on my planning and preparation for the
animation as this is key to producing a good animation, this is key to
producing anything good so it is something that I would be focusing on in the future.
Time management and organisation would’ve really helped with this assignment.
The research I did at the beginning I believe also helped me because it made me
think outside the box instead of just having a normal idea I was able to
experiment with them.
Storyboard
This was my first original idea of how I thought my animation would turn out. As you can see there is a range of activities taking place, but after thinking about the idea for a while I realised it was not realistic enough to carry out. If I was to carry out this idea major planning would've had to take place which I did not have much of. I would've had to think of the shots and the making of these scenes as well as the character. Individual mini props would've had to be made for him.
Monday, 16 June 2014
Idea/proposal
My
idea will be aimed at an audience aged from 13 to 25. I have aimed for a young
audience because of the style of my idea, my idea will be drawn on the
whiteboard and animated with a 3D object. This would appeal to a young audience
since it is all cartoony and the storyline I come up with would also appeal to
a younger audience as well. The gender of the target audience that I will be
aiming at will be mostly male but it could be different due to the storyline I
create. There is a possibility that I would create a fighting scene or just a
simple everyday object doing everyday activities.
For
my stop motion animation I have decided that I would create an animation using
white board and clear wipe able tracing plastic sheets. I also decided that I
would use plasticine for the creation of the man because I had to keep in mind
that I still needed to create an animation that had 3D object. My idea will
begin with a plane flying across the whiteboard, the plane will be drawn on the
plastic wipe able sheets and moved with the clouds also drawn on the plastic
sheets. The clouds and the plane will be moving to give that illusion of it
flying. This would be done for a like 2 to 3 seconds and then the plasticine
man would be introduced into the animation. Because of the problem with him not
being able to come out of the plane door because of his size I will have appear
from behind the plane and then dive and have him falling. This is where I use
the plastic sheets with the clouds drawn on again with them moving like clouds
do and the plasticine man dropping moving down the screen. Because my idea had
changed I will end it with the man landing and then getting up and waving to
the audience with a tree and some birds flying in the background like before
this will be done using the plastic sheets. The birds are seen in the distance
so I will have to draw them small and have to rub them out at every frame and
then draw them again to make them look as if they are flying. For the sound.
For
my first initial idea I planned on creating a fighting scene but the realised
it would be difficult and not easy enough to create. The next idea I had was to
create an advertisement for a holiday company. My idea was going to have the
same plastic sheets and the same plasticine man but the idea will be different.
It would’ve began in the same way with the man jumping out of the plane and
look more realistic with him appearing from the front of the door of the plane.
This would’ve of meant that I would’ve had to create many plasticine man of
different shapes, this would be for each frame changing sizes with the man
zooming in.
Target audience: Animation films are usually considered
to be children's films and can be watched by the whole family. This is because
animation has a visual appeal for kids with basic characters and a simple plot
that children can follow along with and enjoy. A lot of these films do cater
for adults and parents as well because sometimes the stories can have a serious
meaning under all the visuals and humour. I want to attract both male and
female but this will depend on my storyline. If I came up with a fighting scene
the audience that it will attract will be mostly male but if come up with a
normal scene then there will be a mix between male and female. Males are more
likely to enjoy fighting scene more than females because of the violence and if
the fighting scene is well sorted out than there will an even bigger audience.
If my idea was to change to a compromise then there will be a skydiving scene
with a man with no parachute to add an element of humour. This parachute idea
would also mean that it would be aimed at a bigger audience because it is an
advertisement.
Length: the length of my animation, I don’t
want it to be too long so approximately 30 seconds long or shorter. This is so
that the audience get a good look at what’s going on to make it clear for them.
If it was longer than the animation could seem like it was repeated and just
get boring. So the shorter the animation the more the better and the more
interesting it will be. I want it to be clear and interesting to watch and fun
for the audience so approximately 30 seconds would be good.
Soundtrack: for the soundtrack of my animation I
will not have any music but I would have sound effects. The sounds effects I
would use will be a plane flying, sound of a man falling, and a splat sound. If
it was for my initial advertisement idea I would’ve had advertisement music. I
would’ve had extreme activity music because the plasticine man would’ve been doing
these activities and then towards the end I would use some calm music. As the
extreme music is playing I would have sound effects playing, things like car screeching,
parachute going off, plane flying and diving sound effect.
Wednesday, 11 June 2014
Willis Obrien
Willis
Obrien was a stop motion and special effects pioneer. He was best known for his
movies ‘The Lost World’, ‘King Kong’ and ‘Mighty Joe Young’. He’s most famous
and well-known for being the animator of the original classic movie ‘King Kong’.
It was commented by critics as being one of the most iconic films in the
history of cinema. In 1975, ‘King Kong’ was named one of the 50 best
American films by the American Film Institute.
Willis Obrien
had many jobs, factory worker, fur trapper, cowboy, and bartender. He then
developed an interest in dinosaurs and worked as a guide to Paleontologists in Crater
Lake region. This interest that he had with dinosaurs later on went onto him
taking up sculpting and he was noticed and employed by News Company as a sports
cartoonist, he was also illustrating really well as well as sculpting. He
combined the experience that he gained with sculpting and working with a
cameraman to animate his sculptures. He made a dinosaur and a caveman. A San
Francisco exhibitor saw the animated 90 sequence by Obrien and commissioned him
to make a movie with a budget of $5,000. This was the first film that Obrien
had made ‘the dinosaur and the missing link: a prehistoric tragedy’. It was a
comedy silent film that was premiered in 1915, the movie lasted 5 minutes. It
took him 2months to make, Obrien later on referred to the caveman as King
Kong’s ancestor. Obrien carried on making more short films such as ‘Prehistoric
Poultry’ and ‘Morpheus Mike’. His first big movie was in 1925 where he was the
animator of the movie ‘The Lost World’. His first full length movie was
described as being spectacular and the sight of realistic moving dinosaur’s astounded
audiences and made it 1925 box office hit. In 1930 Obrien began work on an RKO
pictures titles ‘Creation’, he debuted the results of a new system for
integrating his miniature figures with live action photography. The rear
projection system allowed Obrien to project previously shot live action film
one frame at a time on a screen combined to the miniature set. If he wanted to
do so additional background scenery could be painted onto one or more panes of
glass on the camera side of the screen. This blends in with the rear projected
image and the miniatures. Obrien was to
use this system for the rest of his career.
Obrien was hired by producer Merian C Cooper to supervise
special effects on a movie about a giant ape which was entitled the eighth
wonder. The idea was at first to make a half man half ape creature it wasn’t
working, but after three attempts at creating a creature that was suitable for
the movie they completed a creature that was completely removed of any human
like features and this was approved. The movie received a new name, ‘King Kong’. A steel armature was used for King Kong’s
skeleton. It took Obrien and a small crew over a year to animate King Kong but
their hard work paid off with King Kong breaking box office records. Obrien was
also known for his attention to detail for example there was a scene in King
Kong where he takes the young lady into a cave and there is things like steam
coming from a lake and swimming animals. This made it that much more convincing
for the viewers.
Stop motion animation dates back to 1909 where there were
short comedies that were being made but Willis Obrien took it to another level
with King Kong creating a new era in film.
Ray Harryhausen
Ray
Harryhausen was a stop motion model animator, as well as being a visual effects
creator, writer and producer he was known for creating a form of animation
known as ‘Dynamation’.
Ray
Harryhausen was very intrigued by Willis Obrien’s work with stop motion
animation and took a very big interest and looked into it deeper. He began
sculpting his own models and puppets and made his first amateur film titled
‘cavebear’. He continued developing his animation skills making several short
dinosaur films and finally got to meet his idol Willis Obrien. Ray Harryhausens
first professional job came right after high school animating characters for
George Pal’s Puppetoons. George Pals Puppetoons were a series of animated films
made in Europe in the 1930’s and 1940’s made by American animator George Pal. Harryhausen
later produced his own series of educational short films based on mother goose
stories. Then in 1946 he got a call from Willis Obrien who was assembling a
team for a new Kong type feature, ‘Mighty Joe young’. He had 2-3 years with
Obrien working on ‘Mighty Joe young’. Ray Harryhausen had designed Might Joe
Youngs armature. Working under Obriens tutelage, Harryhausen accomplished
approximately 85% of the stopmotion animation in the film. In order to give Joe
a distinct personality he spent many days at the zoo observing gorillas and
their behaviour. Even though this film did not equal King Kongs popularity it
was said that it was technically superior. In 1949 Willis Obriens work on the
film was recognised with an academy award but for Harryhausen Mighty Joe Young
was just the beginning. Collaborating with Charles Schneer for about a decade
Harryhausen and him brought ancient mythology to life. Charles Schneer was a
film producer most widely known for working with Ray Harryhausen and he also
had his role in stop motion model animation. Model animation is a form of stop
motion animation designed to merge with live action footage to create the illusion
of a real-world fantasy sequence. Harryhausen gave stopmotion animation a
popular aura when he came up with the term Dynamation, audiences were very
intrigued with his incredible creatures. It took a lot of effort to bringing
them to life, it would usually take 3-4 months for one scene. His favourite character was Medusa from the
film ‘Clash of the Titans’, each frame he had to manipulate and keep track of
more than 200 joints in her head and body so you could imagine how long this
would take to animate. To this day he is recognised as a grandmaster of stop
motion animation, for 30+ years his movies packed theatres with people coming
to see his famous mythological magic.
Types of
stop motion animation:
There are 6
types of stop motion animation:
Clay this is a
form of animation that uses clay or plasticine. The objects are deformable as
well as the background but that will be up to you and also depending on how
your animation goes. Clay animation began a short time after the invention of
plasticine, plasticine was invented in 1897 and one of the first films to use
clay was in 1902. It took 6 more years for the for another clay animation film
to be released, this happened in 1908 where ‘A Sculptor's Welsh Rarebit Nightmare’ was released in February. Clay
animation wasn’t really as popular as it was back then when it was first being
introduced as it is today. It took until the mid to late 80’s for it to become
popular and reaching the large scale phenomenon it is today. ‘Gumby’ is
classed as being one of the most memorable clay animation works because he was
one of the first to become famous. ‘Gumby’ was created in the early 1950’s by
an American pioneer in the popularization of stop motion clay animation Arthur Clokey.
He studied at the University of Southern California and made his first
animation film in 1953, a three minute long piece called ‘Gumbasia’. ‘Gumby’
was inspired by a suggestion by his, she said that he based his character on
the gingerbread man. Arthur Clokey thought ahead when planning his creation of
Gumby. Gumby’s legs and feet were made wide for pragmatic reasons: they ensured
the clay character would stand up during stop-motion filming.
Cut-out this a form of animation where flat
2D animation pieces are moved using a certain technique. Animations are created
by cutting out flat characters, props and backgrounds form materials such as
paper, card, cardboard, stiff fabric and photographs. When working with cut-out
animation you can only work up down and left and right across the screen in a
flat plane, this is a limitation. You simply cannot walk a cut-out puppet
towards camera in relation to a fixed back ground or make it turn in three
dimensions. Some limitations can actually have its advantages, you can design
an inventive solution for each and very storytelling scenario. A character can
be made to walk over a hill to disappear behind it, then reappear as a smaller
cut-out figure ascending a more distant hill. The earliest known animated
feature films were cut-out animations made in Argentina Quirino Cristiani. Quirino
Cristiani was an Argentine animation director and cartoonist. A very well-known
cut-out stop motion animation is Winter Days 2003 Japanese film.
Pixilation this is a stop motion animation
technique where live actors are used as a frame-by-frame subject in an animated
film, by repeatedly posing while one or more frame is taken and changing pose
slightly before the next frame and frames. When they are being animated the
actor or actress becomes a kind of living stop motion puppet, this is because
you are in control. ‘The secret adventures of Tom Thumb is a stop motion
animated film made in early 90’s. The film is largely dialogue free so not much
talking, you occasionally hear grunts and other non-verbal vocalizations. First
work known to use the pixilation technique was Emile Courtet’s 1911 film ‘Jobard
ne peut pas voir les femmes travailler’ translated to ‘Jobard cannot see the
women working’
Puppet this typically involves puppet
figures interacting with each other in a constructed environment. The puppets
generally have an armature inside of them to keep them still and steady as well
as constraining them to move at particular joints. When they are moved a
photograph is taken and then moved again and another photograph is taken to
give the illusion of movement. The smaller the adjustments when a photograph is
taken the smoother animation looks but this also means that it will be time
consuming especially if you accidentally mess something up like knocking the
model over. In a way, it defines
animation where you give life to non-living objects and make them look life
like.
Silhouette this is cut-out animation that
becomes a dark black images when a light is shone from the back. This is referred
to as silhouette animation. It was pioneered by the German animator Lotte
Reiniger. Lotte Reiniger made over 40 films over the span of her career all
using her own inventions. She used it to make many shorts as well as the
oldest-surviving feature length animated film, ‘The Adventures of Prince Achmed’.
Reiniger invented this technique of stop motion animation. It was inspired by
shadow play.
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